Accession Number N20130008679
Title Developing Culture-Adaptive Competency Through Experiences with Expressive Avatars.
Publication Date Mar 2012
Media Count 9p
Personal Author D. S. Silverglate E. M. Sims G. Glover H. Friedman
Abstract Modern Warfighters often find themselves in a variety of non-combat roles such as negotiator, peacekeeper, reconstruction, and disaster relief. They are expected to perform these roles within a culture alien to their own. Each individual they encounter brings their own set of values to the interaction that must be understood and reconciled. To navigate the human terrain of these complex interactions, the Warfighter must not only consider the specifics of the target culture, but also identify the stakeholders, recognize the influencing cultural dimensions, and adapt to the situation to achieve the best possible outcome. Vcom3D is using game-based scenarios to develop culturally adaptive competency. The avatars that represent the stakeholders must be able to portray culturally accurate behavior, display complex emotion, and communicate through verbal and non-verbal cues. This paper will discuss the use of emerging game technologies to better simulate human behavior in cross-cultural dilemmas. Nomenclature: culture, adaptive, values, cultural values dimensions, dilemmas, virtual humans, non-verbal communications.
Keywords Combat
Cues
Culture(Social sciences)
Disasters
Emotions
Games
Human behavior
Targets
Terrain


 
Source Agency National Aeronautics and Space Administration
NTIS Subject Category 72 - Mathematical Sciences
74 - Military Sciences
Corporate Author National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.
Document Type Conference proceedings
Title Note N/A
NTIS Issue Number 1318
Contract Number W91WAW-08-C-0052 W91CRB-09-C-0004

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