Accession Number N20130008651
Title Defining Learning Space in a Serious Game in Terms of Operative and Resultant Actions.
Publication Date Mar 2012
Media Count 8p
Personal Author M. W. Martin Y. Shen
Abstract This paper explores the distinction between operative and resultant actions in games, and proposes that the learning space created by a serious game is a function of these actions. Further, it suggests a possible relationship between these actions and the forms of cognitive load imposed upon the game player. Association of specific types of cognitive load with respective forms of actions in game mechanics also presents some heuristics for integrating learning content into serious games. Research indicates that different balances of these types of actions are more suitable for novice or experienced learners. By examining these relationships, we can develop a few basic principles of game design which have an increased potential to promote positive learning outcomes.
Keywords Design analysis
Education
Games
Heuristic methods
Lessons learned
Loads(Forces)


 
Source Agency National Aeronautics and Space Administration
NTIS Subject Category 72 - Mathematical Sciences
92D - Education, Law, & Humanities
Corporate Author National Aeronautics and Space Administration, Hampton, VA. Langley Research Center.
Document Type Conference proceedings
Title Note N/A
NTIS Issue Number 1318
Contract Number N/A

Science and Technology Highlights

See a sampling of the latest scientific, technical and engineering information from NTIS in the NTIS Technical Reports Newsletter

Acrobat Reader Mobile    Acrobat Reader