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Accession Number ADA564820
Title ENGAGE: A Game Based Learning and Problem Solving Framework.
Publication Date Jul 2012
Media Count 4p
Personal Author Z. Popovic
Abstract This effort designed a novel way of learning and real-world problem solving by determining the optimal human-computer symbioing learning and problem solving framework. Program found that a targeted adaptive game is a powerful training tool capable of significantly improving low-level visual cognitive tasks. In June, we began concentrated development in order to meet our goal of integrating our games with school curricula in the fall of this year. We began development on an updated version of the Refraction game that supports the creation of dynamically generated levels which can combine different mathematical concepts. This is important to support the goal of an adaptive game that detects when players are having problems with specific concepts and can dynamically alter level designs in order to promote mastery of the concept. We are also incorporating knowledge gained from our tutorial study (detailed in the previous month s report) into the design of the tutorial system. Two other fraction-themed games, Treefrog Treasure and Creature Capture are currently undergoing trials on various Flash game websites and in hands-on playtests with students. We continued development on Planetopia, the overworld experience that ties together the various games with persistent characters and incentives to encourage multiple play sessions over time. Because activity in the overworld has tested well with children, the new features include two minigames with a multiplayer matchmaking system. Additionally, we began development on an adaptive version of DragonBox, an algebra-learning game that we have agreed to co-develop with another game company. Design and development continues on each game s Assessment Engine, the framework by which in-game performance is analyzed. We are also working on the teacher control panel, in particular the infrastructure and interface for homeplays -- the system that lets teachers assign certain levels or gameplay goals to students.
Keywords Cognitive science
Computer aided instruction
Computer games
Game based learning
Individualized training
Mathematical concepts
Mathematics
Problem solving
Students
Targeted adaptive games

 
Source Agency Non Paid ADAS
NTIS Subject Category 92B - Psychology
57T - Psychiatry
70D - Personnel Management, Labor Relations & Manpower Studies
88D - Personnel
92A - Job Training & Career Development
Corporate Author Washington Univ., Seattle. Office of Sponsored Programs.
Document Type Technical report
Title Note Monthly progress rept. 1-30 Jun 2012.
NTIS Issue Number 1303
Contract Number FA8750-11-2-0102

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