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Accession Number
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ADA564820
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Title
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ENGAGE: A Game Based Learning and Problem Solving Framework.
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Publication Date
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Jul 2012
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Media Count
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4p
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Personal Author
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Z. Popovic
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Abstract
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This effort designed a novel way of learning and real-world problem solving by determining the optimal human-computer symbioing learning and problem solving framework. Program found that a targeted adaptive game is a powerful training tool capable of significantly improving low-level visual cognitive tasks. In June, we began concentrated development in order to meet our goal of integrating our games with school curricula in the fall of this year. We began development on an updated version of the Refraction game that supports the creation of dynamically generated levels which can combine different mathematical concepts. This is important to support the goal of an adaptive game that detects when players are having problems with specific concepts and can dynamically alter level designs in order to promote mastery of the concept. We are also incorporating knowledge gained from our tutorial study (detailed in the previous month s report) into the design of the tutorial system. Two other fraction-themed games, Treefrog Treasure and Creature Capture are currently undergoing trials on various Flash game websites and in hands-on playtests with students. We continued development on Planetopia, the overworld experience that ties together the various games with persistent characters and incentives to encourage multiple play sessions over time. Because activity in the overworld has tested well with children, the new features include two minigames with a multiplayer matchmaking system. Additionally, we began development on an adaptive version of DragonBox, an algebra-learning game that we have agreed to co-develop with another game company. Design and development continues on each game s Assessment Engine, the framework by which in-game performance is analyzed. We are also working on the teacher control panel, in particular the infrastructure and interface for homeplays -- the system that lets teachers assign certain levels or gameplay goals to students.
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Keywords
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Cognitive science Computer aided instruction Computer games Game based learning Individualized training Mathematical concepts Mathematics Problem solving Students Targeted adaptive games
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Source Agency
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Non Paid ADAS
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NTIS Subject Category
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92B - Psychology 57T - Psychiatry 70D - Personnel Management, Labor Relations & Manpower Studies 88D - Personnel 92A - Job Training & Career Development
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Corporate Author
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Washington Univ., Seattle. Office of Sponsored Programs.
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Document Type
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Technical report
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Title Note
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Monthly progress rept. 1-30 Jun 2012.
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NTIS Issue Number
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1303
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Contract Number
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FA8750-11-2-0102
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